Blending textures/materials? Terrain. (slope?)

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

I am having a heck of a time figuring out how to blend textures. Octane seems to lack a "slope" gradient. This is a big issue. Octane LW does allow for LW nodes to work with Octane for some nodes. Was trying to see a way to make that happen. The simplest thing I am trying to do is simple use an image or fractal (octane) to mask for two materials to be applied. Terrain is the main focus.
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Perhaps you could use COP nodes for that. These nodes can be referenced from the Octane texture node using the "op:" syntax.

Thanks,
-Juanjo
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

juanjgon wrote:Perhaps you could use COP nodes for that. These nodes can be referenced from the Octane texture node using the "op:" syntax.

Thanks,
-Juanjo
Can I have that in English? Heh. Where is the COP node in Octane LW? ( OP: )?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Ah, damn, sorry! I was thinking about the Houdini plugin ;)

Hmm, I'm not sure how to do something like that in LightWave. You can use some of the LW procedural texture nodes, as you can see in the docs. Not sure if this could help in your workflow.
https://docs.otoy.com/Lightwave3DH/Ligh ... lNodes.htm

Thanks,
-Juanjo
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