File instance/proxy

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Affari
Licensed Customer
Posts: 26
Joined: Mon Nov 28, 2016 12:54 pm

Would be awesome if there was a place in the object tag where you could replace on render and point it to a another file of a model.

It's just a lot of models we work with are either client CAD or heavily sub-divided models sometimes copied multiple times in scene...I obviously use a low poly proxy for animating, however I am completely blind as to what my final frame looks like until I manually swap the objects out for high poly.

I have tried working with Xrefs and proxy reference but there is no way of stopping it from updating in viewport which takes a while to load if referenced file is dense.

Would be nice for a simple tab in Octane object tag for 'Renderable object' or 'Swap on Render', bit like how scatter works but obviously not for cloning...

So basically:
Animate in viewport with low poly mesh and Octane Object tag referencing high poly version.
IPR window shows swapped high poly model instead of low poly model, low poly version remains in viewport

Would this be easy? I mean the instance stuff is already there with the scatter it's just you can't use it for a single object with a custom low poly..
Windows 10 Home // Octane Version 3.05.3 // Nvidia Driver 378.66 // Cinema 4D R18 Plugin 3.05.3

Asus X99-E WS // Intel Core i7-6800k // 2x 12GB NVIDIA TITAN X (PASCAL) // Corsair Vengeance LPX DDR4 3000 32GB
Affari
Licensed Customer
Posts: 26
Joined: Mon Nov 28, 2016 12:54 pm

I'll answer my own question.

Although it's not exactly how I described, you can actually export to orbx and then bring in an orbx object in C4D. Works great.
Windows 10 Home // Octane Version 3.05.3 // Nvidia Driver 378.66 // Cinema 4D R18 Plugin 3.05.3

Asus X99-E WS // Intel Core i7-6800k // 2x 12GB NVIDIA TITAN X (PASCAL) // Corsair Vengeance LPX DDR4 3000 32GB
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bepeg4d
Octane Guru
Posts: 10349
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
another trick is to disable all the c4d Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same subdivision settings in the proper tab.
Image

In this way, the subdivision will be applied only at render time, and the c4d scene will be much lighter and easy to handle.

ciao Beppe
Affari
Licensed Customer
Posts: 26
Joined: Mon Nov 28, 2016 12:54 pm

bepeg4d wrote:Hi,
another trick is to disable all the c4d Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same subdivision settings in the proper tab.
Image

In this way, the subdivision will be applied only at render time, and the c4d scene will be much lighter and easy to handle.

ciao Beppe

Hey man thanks for the reply..

I'm aware of subdivision on render, but that will only help if the models are sub-d and even then sometimes they are too high for animating in realtime.

It's all good anyway the orbx solution works a treat.

Thanks!
Windows 10 Home // Octane Version 3.05.3 // Nvidia Driver 378.66 // Cinema 4D R18 Plugin 3.05.3

Asus X99-E WS // Intel Core i7-6800k // 2x 12GB NVIDIA TITAN X (PASCAL) // Corsair Vengeance LPX DDR4 3000 32GB
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