Hi,
the setup: a sphere with a glossy surface, and some noise used as bump. The camera is animated moving slowly towards the sphere. DL with max samples of 500 is used.
The animation itself is pretty clean, but there is some noticable noise going on in the highlights at playback.
is there any way to get around this without increasing the sample count?
Noise on glossy surfaces with bump
Moderators: ChrisHekman, aoktar
Doesn't looks like a noise, specular on small details
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw