OctaneRender® for 3ds max® v2019.1.4 - 8.13
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:there is a bug with itoo forest limited visibility to camera roll out. When camera moves grass gets updated during rendering but when camera rotates octane ignores grass update and grass just doesn't get rendered there
Am I misunderstanding something about your issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,paride4331 wrote:Hi coilbook,coilbook wrote:there is a bug with itoo forest limited visibility to camera roll out. When camera moves grass gets updated during rendering but when camera rotates octane ignores grass update and grass just doesn't get rendered there
Am I misunderstanding something about your issue?
Regards
Paride
I attached the scene. Please render like it is from frame 4-100 (regular rendering) and you will see itoo objects wont appear as camera rotates.
Thanks
- Attachments
-
- itoo bug.zip
- (49.7 KiB) Downloaded 211 times
OMG guys, you should all check out the latest Vray - I can't beleive I'm writing this down, after almost 10 years of using octane.. vray finally is getting really close to octane performance - but one main difference - almost everything works on it .. no bugged out incompatible issues and most times you export vray usually does something better about it .. like that max to blender script or exporting to UE (yet to test tho), but seems so exciting finally working on something that is supported by everything..
..it's around 300euro, vs 600 for octane - and I'm so tired of waiting for everything to work properly on octane .. phoenix, itoo etc.. all of the most popular plugins need 10x more work to operate on octane..
.. I'm really interested in how it will play out.. I mean if octane start working fine with everything, and is compatible and can convert materials to standard.. sure thing, octane all the way.. but some of those things are just so limiting if you want to create some pipeline and go outside the 3dmax environtment
.. it's cool that octane is going into UE and blender and houdini - but none of those worked fine for me so far, UE - importing objects and assigning material still doesn't work - it might.. so cool, houdini seems way to complex to operate.. etc..
.. will see how everything goes but oh man, vray with optix support sure seems fun right now, works stable and fast (still not as fast as octane, but really close) - really better than waiting around for octane to pick up on all the feature that are continuously bugged out ..
..vray even has a very usefull toolbar to get you started - something similar to what I built my octane script for, years and years later octane still didn't even do this simple UI thing.. oh man, seems like vray has like one or two steps to get in front of octane I'm afraid
..it's around 300euro, vs 600 for octane - and I'm so tired of waiting for everything to work properly on octane .. phoenix, itoo etc.. all of the most popular plugins need 10x more work to operate on octane..
.. I'm really interested in how it will play out.. I mean if octane start working fine with everything, and is compatible and can convert materials to standard.. sure thing, octane all the way.. but some of those things are just so limiting if you want to create some pipeline and go outside the 3dmax environtment
.. it's cool that octane is going into UE and blender and houdini - but none of those worked fine for me so far, UE - importing objects and assigning material still doesn't work - it might.. so cool, houdini seems way to complex to operate.. etc..
.. will see how everything goes but oh man, vray with optix support sure seems fun right now, works stable and fast (still not as fast as octane, but really close) - really better than waiting around for octane to pick up on all the feature that are continuously bugged out ..
..vray even has a very usefull toolbar to get you started - something similar to what I built my octane script for, years and years later octane still didn't even do this simple UI thing.. oh man, seems like vray has like one or two steps to get in front of octane I'm afraid
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Hi Paride,
I am sorry but it is getting very annoying. I feel like otoy stretched themselves to the limit where they don't fix anything and keep outputting bugged software
They said "Fixed motion blur setting, not updated correctly when changing viewports / cameras"
Well the problem is still here. Same with itoo bugs. Why are they doing this?
We rendered so many frames with standard camera NONE had any motion blur. It's not your fault at all but these people are annoying us with all these bugs they cannot fix.
These are simple bugs. I told them create a complex scene to test all your bugs with all kids of scenarios, it should help.
I bet they test their scenes with one stationary sphere and a cube with diffuse default map applied to them.
I am sorry but it is getting very annoying. I feel like otoy stretched themselves to the limit where they don't fix anything and keep outputting bugged software
They said "Fixed motion blur setting, not updated correctly when changing viewports / cameras"
Well the problem is still here. Same with itoo bugs. Why are they doing this?
We rendered so many frames with standard camera NONE had any motion blur. It's not your fault at all but these people are annoying us with all these bugs they cannot fix.
These are simple bugs. I told them create a complex scene to test all your bugs with all kids of scenarios, it should help.
I bet they test their scenes with one stationary sphere and a cube with diffuse default map applied to them.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:Hi Paride,paride4331 wrote:Hi coilbook,coilbook wrote:there is a bug with itoo forest limited visibility to camera roll out. When camera moves grass gets updated during rendering but when camera rotates octane ignores grass update and grass just doesn't get rendered there
Am I misunderstanding something about your issue?
Regards
Paride
I attached the scene. Please render like it is from frame 4-100 (regular rendering) and you will see itoo objects wont appear as camera rotates.
Thanks
it seems to work.
Regards
Paride
- Attachments
-
- itoocam.zip
- (68.43 KiB) Downloaded 205 times
-
- mb.mp4
- (42.4 KiB) Downloaded 2979 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks[/quote]
Hi coilbook,
it seems to work.
Regards
Paride[/quote]
This is so strange. Maybe it is related to the itoo bug they are working on where some forests render and some dont. I am using 2020.2 max and itoo latest version
Can you try 2020.2 I am not sure how am I supposed to render. Can it be octane itoo settings?
Hi coilbook,
it seems to work.
Regards
Paride[/quote]
This is so strange. Maybe it is related to the itoo bug they are working on where some forests render and some dont. I am using 2020.2 max and itoo latest version
Can you try 2020.2 I am not sure how am I supposed to render. Can it be octane itoo settings?
Last edited by coilbook on Fri Dec 06, 2019 10:26 pm, edited 2 times in total.
Hi Paride,
there is a bug where multi sub materials are clear in octane. it's a random bug
and when we switched polygon id to 1 (GREEN COLOR) in viewport the car is still blue. Octane has hard time updating materials in viewport
I attached the scene with multisub bug and where the car is blue even though it's green.
there is a bug where multi sub materials are clear in octane. it's a random bug
and when we switched polygon id to 1 (GREEN COLOR) in viewport the car is still blue. Octane has hard time updating materials in viewport
I attached the scene with multisub bug and where the car is blue even though it's green.
- Attachments
-
- multisub bug.zip
- (179.47 KiB) Downloaded 209 times