Bake displacement to polys tool?

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Morat
Licensed Customer
Posts: 57
Joined: Wed Oct 13, 2010 6:38 pm

As octane doesn't yet generate geometry with displacement maps I've been looking around for a tool that can take some geometry and a displacement map and bake the displacement as extra polys ready for octane. Vue has this feature (called bake to polygons) but only in the infinite version, which I don't have :-(

I do have Hexagon 2.5 and Blender but can't see this feature in either piece of software. Does anyone here know of anything other than Vue Infinite that can do this?
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

In Blender assign a subsurf modifier + displace modifier with UV mapped displacement texture, and there you have it. You don't have to bake displacement into the model, because the Octane exporter will apply viewport (not render) modifiers on export.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Morat
Licensed Customer
Posts: 57
Joined: Wed Oct 13, 2010 6:38 pm

Fantastic, thanks for the quick reply. I'll give it a go.
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
Deepanshu
Posts: 3
Joined: Tue Oct 19, 2010 12:12 pm

In Blender assign a subsurf modifier + displace modifier with UV mapped displacement texture, and there you have it. You don't have to bake displacement into the model, because the Octane exporter will apply viewport (not render) modifiers on export.
Squiggles
Licensed Customer
Posts: 28
Joined: Fri Jul 09, 2010 10:47 am

Before rendering due you need to ensure that you enable view of displacement map applied onto the model in the viewport, or due you only need to enable the render option?

p.s. apologies for the ridiculously worded question(!)
(SW) Win7 64bit, Blender
(HW) AMD cpu, Nvidia gpu
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The exporter applies the viewport modifier levels, not the render ones. A little counterintuitive, but thats how it is....
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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