Re: OctaneRender™ 2019.1.1 [current 2019.1.x] - 9 bugs

Forums: Re: OctaneRender™ 2019.1.1 [current 2019.1.x] - 9 bugs
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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x] - 9 bugs

Postby coilbook » Fri Oct 04, 2019 1:33 am

coilbook Fri Oct 04, 2019 1:33 am
Since September we reported 9 bugs (See top 9 viewforum.php?f=81)
So instead of working we are still troubleshooting.

Can otoy create a very complex scene with displacements, complex meshes, itoo scatters including animated, skin animation, phoenix fire, liquids, animations of all kinds of particles, motion blur of all kinds including particles, DOF, changing textures of all types. Basically all in one scene and then test their new releases with it so we won't have to find so many bugs.
The problem is you test on simple scenes but try animating, resaving, merging, reanimating and you will get a complex scene that is 4gb in size with 100s of textures and it can give you a lot of problems.

Thank you
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