OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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coilbook
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Posts: 3031
Joined: Mon Mar 24, 2014 2:27 pm

can we get fog height control like vray next has and it is gpu too https://youtu.be/weqxEb5TYFY?t=124
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Notiusweb
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Joined: Mon Nov 10, 2014 4:51 am

One thing in playing with Hair shader I am seeing with BOTH (1) Melanin+Pheomelanin and (2) Albedo modes-
It is impossible to achieve a jet black color without pulling down roughness.
The only problem is that this then it creates a ridiculous amount of spec on the hair.

We will need an overall
(1) Specular adjustment control, and
(2) a Darkness control.

This way, we can, in any lighting, create soft jet-black dark hair without making it look super-reflective like mirror-hair.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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coilbook
Licensed Customer
Posts: 3031
Joined: Mon Mar 24, 2014 2:27 pm

Can we get a toon shader converter? Where with one click all octane materials like diffuse, glossy and secular will turn to toon materials with similar values and colors?

Thanks
J.C
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Enabling AI light results in error:

Code: Select all

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to wait for event
device 0: direct light kernel failed
To make the Standalone work again it's restart is required.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

J.C wrote:Enabling AI light results in error:

Code: Select all

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to wait for event
device 0: direct light kernel failed
To make the Standalone work again it's restart is required.
@Developers - I get crashes too when activating AI light.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
SRCOBB
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Joined: Thu Nov 02, 2017 5:42 am

It's been a month and no OSX version??
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haze
OctaneRender Team
Posts: 995
Joined: Sun Feb 08, 2015 8:57 pm

J.C wrote:Rendered volumes in 2019 are different from 2018. This is with "Emulate old volume behavior" option in kernel settings.

2018:
clouds2018.png
2019:
clouds2019.png

Fixed for next release.
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haze
OctaneRender Team
Posts: 995
Joined: Sun Feb 08, 2015 8:57 pm

Notiusweb wrote:
J.C wrote:Enabling AI light results in error:

Code: Select all

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to wait for event
device 0: direct light kernel failed
To make the Standalone work again it's restart is required.
@Developers - I get crashes too when activating AI light.
Has already been fixed for the next version.
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Baking camera renders black in this XB2, and for same render attempt with exact same setup, in 2019.1 RC5, Bake renders fine.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

I wish I had tested this sooner, but better late than never...

This hair shader needs work. Look at this, on a primitive cube this is the darkest I can get it using the Melanin values.
HAIR Shader 1.png


And - When used in a Composite material with a mask layer, the mask does not mask it out, which I had been hoping since there is no Opacity channel yet.

On the color - With the non-Albedo Melanin color mode, It ideally should go from white to black on extremes, right?

So, to function in any lighting on any mesh, with a good result, HAIR shader needs:

1) Opacity channel
2) Darkness multiplier, or a more extreme combo of Melanin, Pheomelanin, or Azimuthal Roughness
3) A Specular amount to work with the Longitudinal roughness.
4) Fix so that it can be masked in a Composite

I know once it has working Opacity I could layer Melanin or Mix it with a darker 2nd Hair using the Albedo color mode, I guess, to darken it.
But it just would be better if it could work 'Out of the Box' with a full suite of parameter options (White to Black, roughness/specular extremes).
Otherwise it's like half-finished and always needs a workaround augment layer to make it look right.

EDIT

With Black Albedo, this is darkest I can get
HAIR Shader 2.jpg
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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