January: Octane License Competition *CLOSED*

A forum which hosts Octane Render Artwork Competitions
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James
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cristian.tumiati wrote:I enjoyed myself a lot today ... I also decided to post this for the contest ..... Enrico can decide that you prefer and choose which to race for the contest.

Excuse me but this OCTANE really taking me a lottttt..... :)
You can make multiple entries to the competition, So each image will be judged in it's own right.
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d.welshhons
Posts: 24
Joined: Wed Jan 20, 2010 12:08 pm

Wanted to see how well I could get glass and caustics in this one.

GT240
69,685 triangles
288.1/1023 Mb Mem Used
Render Resolution 1300x1300
Render Time 00:21:17
Attachments
sunlit_room_Octane_example.jpg
sunlit-room1191x721.png
System Specs: Windows XP Pro x64, ASUS P5QL PRO, Intel Core 2 Quad 3.00 Ghz, 7 Gb Ram, EVGA GT240
d_spd62
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Joined: Wed Jan 20, 2010 2:50 pm

George wrote:Wow! Wonderful work, d_spd62. I admire your texture work. I love that your scene has a story to tell. I wish you could leave more clues in that scene that can tell us what happened. :)
he-he...thanks...I will think about another render
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ROUBAL
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Wow, Great image !

I wish I could render a scene like that :roll:

Picture removed, replaced by new image.
Last edited by ROUBAL on Wed Feb 03, 2010 1:24 am, edited 1 time in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
gristle
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Here is my first entry, 2 different views of the Knoll Generation/Formway BE chair.
I am in the process of adding some info about this chair to my website, so I thought it would be a good candidate for this contest.
The chair was modelled in Pro Engineer, I modelled the chair 'skin' and some other parts on the back.
I am fairly happy with the result, especially because I was weary that Octane might crash at any point and I would loose interest!
I ended up using one of the warmer Kodak film/tone maps because it worked well with the red.
Lighting result is good; I have been dabbling with Kray in Lightwave and have not had that much luck lighting this.
Check the Pre. images for times, polys, etc...
Attachments
Screengrab
Screengrab
Final image - Cropped detail view
Final image - Cropped detail view
Screengrab
Screengrab
Final image - 3 quarter view
Final image - 3 quarter view
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

gristle -> nice chair :) and indeed simple but very effective lighting :)

ROUBAL -> i'd try working a bit more on it, a better camera angle and better lighting would help.

Radiance
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gristle
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radiance wrote:gristle -> nice chair :) and indeed simple but very effective lighting :)

Radiance
Cheers.
I exported a panoramic HRD of a Lightwave scene with luminous polys and used that.
It is quite handy having using gamma to enhance or decrease the influence of the bright areas in the panorama.
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Sam
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Nice chair gristle, modeling is great
But the lighting could be more dramatic, less flat maybe ;)
Also try to get the background to be white, in studio photography the white balance is very important
You can't sell a picture like that with a pinkish background :D
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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ROUBAL
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@Radiance : Yes, I'm still working on the scene. Adding props and improving things, but as it almost always crash before the end, I have already restarted the setup from scratch many times.

A background would help to choose a better camera angle, because currently I'm limited by the horizon.

I hope I'll achieve something better, but any added model pushes me closer to my RAM limit.

image removed. New image done.
Last edited by ROUBAL on Wed Feb 03, 2010 1:26 am, edited 1 time in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
havensole
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I've often run into the same problem. A good thing to try is to apply any subsurf modifiers in blender (I am guessing you're a blender user by the comment at the end of your posts) and then enter edit mode, select all verts, and then click on the "mesh" menu item at the bottom of that window, go to scripts, and then poly reducer. Have to be careful though as it will sometimes screw things up, but it helps to get combine some of the verts and faces so that your poly count isn't so high. Just doing the default setting on the script should reduce that object's poly count by half. You could also do this by hand, but it is very time consuming.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
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