juanjgon wrote:Unfortunately, this feature is not available in the LightWave plugin yet. It is based in a whole new concept of scripted node graphs that are not easy to integrate into the plugin, so we are still in the drawing board trying to figure the best workflow to support these kinds of plugins without refactoring the whole plugin node architecture. I hope to have good news along the current 2019.1 dev cycle.
Thanks,
-Juanjo
I appreciate the response. However in the future is there a way to know or communicate to users that certain features will not, or be delayed by a significant amount to plugin versions?
This was one of the main reasons I upgraded to this version. I'ts not a huge thing but certainly something I would like better communication to users about in the future.
I totally understand that certain things are unknown to a certain level before development begins.....but I'm sure that such development happens way before even RC or betas begin to get flushed out in code.
Rant over...appreciate your work, don't get me wrong. Just miffed the main reason I personally in our workflow was excited about the upgrade...was this one feature. lol. 5% increase in speed doesn't do anything for me...and in my testing I'm actually slower (by margins of error) so that doesn't help. Other things just don't fit into our workflow much. I'm sure others can think of a reason to have a procedural sculpture mess rendered out...lol.
Def looking forward to future enhancements of the platform and then SEEING those filter into the DCC tools we use. Thanks again!