Edge feathering on volumes

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?
Hi,

you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).
Fog.JPG
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

linograndiotoy wrote:
Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?
Hi,

you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).
Fog.JPG
I'll bear that one in mind, Lino - thanks. Now what about edge feathering? :)
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Fog.JPG
[/quote]

I'll bear that one in mind, Lino - thanks. Now what about edge feathering? :)[/quote]

That's something that would be important to have implemented, but it totally depends on Standalone.
J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?
There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this:
quickFog.png
The fog can be easily moved back of forward to get desired effect
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

J.C wrote:
Whispermode wrote:Hello.

C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:

viewtopic.php?f=5&t=70670

What would be the equivalent in Blender? Is it something that could be implemented?
There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this:
quickFog.png
The fog can be easily moved back of forward to get desired effect
You've got to be kidding me... Tried this and within 5 minutes have sandstorms and god rays.

J.C - you are a legend.
J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Increasing phase setting in medium node gives interesting results:
Phase.jpg
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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