Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
Edge feathering on volumes
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
Hi,Whispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).
- Whispermode
- Posts: 136
- Joined: Thu Aug 11, 2016 11:27 pm
I'll bear that one in mind, Lino - thanks. Now what about edge feathering?linograndiotoy wrote:Hi,Whispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).

- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
I'll bear that one in mind, Lino - thanks. Now what about edge feathering?

That's something that would be important to have implemented, but it totally depends on Standalone.
There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this: The fog can be easily moved back of forward to get desired effectWhispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- Whispermode
- Posts: 136
- Joined: Thu Aug 11, 2016 11:27 pm
You've got to be kidding me... Tried this and within 5 minutes have sandstorms and god rays.J.C wrote:There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this: The fog can be easily moved back of forward to get desired effectWhispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
J.C - you are a legend.
Increasing phase setting in medium node gives interesting results:
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group