A question about instancing character animation in Octane re

A public forum for discussing and asking questions about OctaneVR.
Post Reply
Nanic
Posts: 1
Joined: Wed Apr 03, 2019 4:28 am
Location: San Marcos
Contact:

First,

Let me excuse myself for the previous post of being not so impressed by Octane render. I've experimented a bit more with it and I think I misjudged the potential of the render engine. I would purchase it again.

My question. How can you instance character animation if the characters are build of a multilayer LW object? In the documentation I've read that duplicating or cloning the object means the same as instancing for Octane. I've tried the trick with the null objects and renaming it. I've tried the Endodog sample scene. How can you position the nulls you use as an instance, so the eyes and mouth are properly positioned? Do you have to use bounding box viewmode to position the nulls?
Can you just use the japanese clone hierarchy plugin to instance? Does flocking work with instancing? The competition Chaos*** has the option to preview a pointcloud of an instance. That would be nice. Is it normal that the IPR flickers constantly when rendering instances, I liked the fast preview of the animation when instancing the Endodog scene. It's very fast.
Post Reply

Return to “OctaneVR Questions & Discussion”