The filter is set to None in the tests, but I tried it with the radius from 0 to 15 (and all the resolutions), and these "edge artifacts" are still there.grimm wrote:Do you have the blur filter turned on? I can see some of these artifacts when I turn it on, but looks good when turned off.
Please rollback the Displacement node back to old version
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Hmm, not sure then what the issue is? I have tried both tiled and non-tiled displacement maps, 8-bit and 16-bit versions, simple and view projected UV unwrapping, and still do not have those artifacts. The only time I can see some problems is when I turn on the filter. Could it be an OS issue, I'm running Linux Mint 19?
Jason
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Just wanted to add, if anyone has a displacement map they would like me to test, I wouldn't have any problems testing it.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
You're welcome to download my test scene (above), the texture is packed into the file.grimm wrote:Just wanted to add, if anyone has a displacement map they would like me to test, I wouldn't have any problems testing it.

Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Yarrg! I didn't even notice that, downloading it and checking it out.ChrisH wrote: You're welcome to download my test scene (above), the texture is packed into the file.

Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
There is one more filter.
The artifacts are caused by bilinear interpolation between pixels on the opposite edges of the texture because it's being tiled. And tiling can not be disabled (currently).
Notice the gray edges:


Here is the 5x5 pixel map. There was a big discussion about this in the C4D forum too.
I hope this makes sense.
Regards
Milan
The artifacts are caused by bilinear interpolation between pixels on the opposite edges of the texture because it's being tiled. And tiling can not be disabled (currently).
Notice the gray edges:


Here is the 5x5 pixel map. There was a big discussion about this in the C4D forum too.
I hope this makes sense.
Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780