Hey Lino,
Do you have a date for when these videos might be ready now that 4 has landed?
A.I. Light and Render Layers would be top of the list for me (selfishly)...
Octane for Blender 4 videos.
And fog! I've never been able to get it to work the way I want with near objects clear and far objects shrouded in mist - despite all the C4d tutorials...
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- Whispermode
- Posts: 136
- Joined: Thu Aug 11, 2016 11:27 pm
Bump.
...sorry to be a pain. Render Layers are just mind-boggling.
My use-case here is that I have a scene with 2 objects.
1 is geometry with a photo texture projected to it. 1 is geometry with a high-res PBR texture.
The high-res object is just too clean and sharp against the other, so I want to dull it down/blur it/lens blur/desecrate it a little... whatever works.
Ideally, I'd separate the object in the compositor and drop a blur node between the object and a combined output. Better still, I'd be able to apply it in the viewport so I could get it right. I guess it's more likely that I'll need to output separate passes and do it in post, but...
I just can't work out the configuration. Any help would be greatly appreciated.
...sorry to be a pain. Render Layers are just mind-boggling.
My use-case here is that I have a scene with 2 objects.
1 is geometry with a photo texture projected to it. 1 is geometry with a high-res PBR texture.
The high-res object is just too clean and sharp against the other, so I want to dull it down/blur it/lens blur/desecrate it a little... whatever works.
Ideally, I'd separate the object in the compositor and drop a blur node between the object and a combined output. Better still, I'd be able to apply it in the viewport so I could get it right. I guess it's more likely that I'll need to output separate passes and do it in post, but...
I just can't work out the configuration. Any help would be greatly appreciated.
Whispermode wrote:Bump.
...sorry to be a pain. Render Layers are just mind-boggling.
....
Take look at the layers setup here: Before you can use it like in the picture above you need to enable "Use Blender Built-in Render Layer" option in add-on preferences window.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- Whispermode
- Posts: 136
- Joined: Thu Aug 11, 2016 11:27 pm
This has got me somewhere - thanks a lot.J.C wrote:Before you can use it like in the picture above you need to enable "Use Blender Built-in Render Layer" option in add-on preferences window.
It's still really confusing. How do I now get shadow passes in the same set up? What is the 'Octane render layers(Global)' tab for? Why when I select 'Hide from camera' on a layer, it hides the other layer? etc. etc.
Did you check the manual?
https://docs.otoy.com/BlenderH/BlenderP ... Layers.htm
I've shown you the second method. It's good to know both because sometimes the old method is more flexible for simple renders. The manual describes the old method and describes the difference between modes and shadow passes.
https://docs.otoy.com/BlenderH/BlenderP ... Layers.htm
I've shown you the second method. It's good to know both because sometimes the old method is more flexible for simple renders. The manual describes the old method and describes the difference between modes and shadow passes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
Hi!jerzy wrote:Hi All,
Are these video tutorials posted somewhere? I couldn't find any links in the thread.
Thanks
The videos are not available yet.
We have different versions of the Octane plugin (V4, V2018 and upcoming 2.8 implementations of Octane 2018 and Octane 2019), which means everything needs to be organized accordingly.
Meanwhile, for any question you may have, you can post in this very same forum or on the Octane for Blender dedicated Facebook page:
https://www.facebook.com/groups/500738480259364/
Thanks!