Unnecessary temporary files creation

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J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

This was reported some time ago and is not taken care of. Please remove this caching system or make it optional.
Instead of making editing materials faster it makes it slower and takes disc space.
viewtopic.php?f=32&t=71156
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Hi Bartek,

not sure it's possible to change the fact some files needs to be stored/generated when exporting an ORBX.

For sure it would be great to be able to specify the path where this should happen.

The developer is aware about the issue.

Thanks.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

How about having the final ORBX file automatically deleted after successful export? At the very least there should some kind of documentation or a mention on where these files are located so that users unaware of their creation (as I was) can manually delete them. I only learned about the redundant ORBX after doing a TreeSize scan on my drive to see where in my directories there was a concentration of very large files I could delete from my system.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
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J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

linograndiotoy wrote:Hi Bartek,

not sure it's possible to change the fact some files needs to be stored/generated when exporting an ORBX.

For sure it would be great to be able to specify the path where this should happen.

The developer is aware about the issue.

Thanks.
The files are also created when not doing ORBX export. Every time I create material with a texture the copy of this texture lands in the Users "\livedb\client\textures" folder. Can you switch this off?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

This option is available in Standalone:
caching option.PNG
caching option.PNG (6.88 KiB) Viewed 14263 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

The same option to disable texture caching is also in C4D plugin.
Working with this enabled in Blender freezes Blender for few seconds when adding a texture from a disk. Freeze time depends on texture size.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DrawFun
OctaneRender Team
Posts: 373
Joined: Fri Aug 25, 2017 5:02 am

Hi,

Thanks for your report.
An optional cache path will be introduced in 17.7, the coming build.

Cheers,
DrawFun
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

That will be very helpful. Thanks guys!
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

DrawFun wrote:Hi,

Thanks for your report.
An optional cache path will be introduced in 17.7, the coming build.

Cheers,
DrawFun
What about an option to disable this?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

J.C wrote:
DrawFun wrote:Hi,

Thanks for your report.
An optional cache path will be introduced in 17.7, the coming build.

Cheers,
DrawFun
What about an option to disable this?
I think that's something needed so the whole process can take place.
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