Hello,
there is a way to render matte objects (with different alpha options) as in lw native engine?
Thank you
bye
Matte objects
Moderator: juanjgon
- Rainbow-3D
- Posts: 64
- Joined: Tue Dec 11, 2018 7:27 pm
Win 7 x64 | Asus P8P67-M - i72600K | 16 GB RAM | 1 x nVidia RTX 2800
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
In Octane probably the best workflow to get masks is to render the scene grouping the objects in several layers, each one with its own alpha channel. You have more details in the docs:
https://docs.otoy.com/Lightwave3DH/Ligh ... Layers.htm
Hope it helps,
-Juanjo
https://docs.otoy.com/Lightwave3DH/Ligh ... Layers.htm
Hope it helps,
-Juanjo