Rendering Solo object

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Rendering Solo object

Postby fudgenizzle » Wed Feb 06, 2019 5:44 pm

fudgenizzle Wed Feb 06, 2019 5:44 pm
Don't know exactly where to ask this question but I need help to save time in my render. Is it possible to just render a soloed object so I don't have to render the rest of the scene and render the background with alpha? I know I can turn off the dots in the side of the object that would prevent the render of all the other objects in the scene but I have to do it for every object and that affects the lighting in the object I want to render.

Soloing the object isolates the object I want to render and doesn't affect the lighting which is what I want, but when I render it keeps rendering the entire scene which doesn't save me time. I know about the render buffer where I put the ID tags but that seems to render the entire scene as well. I hope this makes sense, any help from the experts here would be appreciated.
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Re: Rendering Solo object

Postby ChrisHekman » Thu Feb 07, 2019 4:25 pm

ChrisHekman Thu Feb 07, 2019 4:25 pm
You can do this by following these steps

1. Select Mesh Object in unity.
2. Go to PBR Instance Properties in the inspector
3. Set Render Layer ID to 2
Step1.png


4. Select to the active rendertarget
5. Go to "Render layer" in the rendertarget settings
6. Enable, and set Active Layer ID to 2
Step2.png

*Setting mode to "hide from camera" seems to be the fastest
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