Just playing around with an old scene. A nice demonstration of caustics in Octane. 5 Minute render.
Slight noise reduction in Paint Shop Pro.
Thanks for looking.
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Those caustics are possible in the current release of Octane? I didn't think that was possible yet.
Ofcourse it does, just not "efficiently"FamilyGuy wrote:Where is the trick? Octan do not support caustics yet.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
You must use Path tracing and the light source should be very bright and small. I've had the best luck with a certain few HDRI files.
The ones in thread are rendered with the Ennis probe from http://gl.ict.usc.edu/Data/HighResProbes/
Here's another one. Not as much focus on the caustics, but I liked the mood. Same scene just move the camera and adjusted the camera imager options.
The ones in thread are rendered with the Ennis probe from http://gl.ict.usc.edu/Data/HighResProbes/
Here's another one. Not as much focus on the caustics, but I liked the mood. Same scene just move the camera and adjusted the camera imager options.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
Here's one with a single mesh light. Caustics are still present but it took longer (over 30 minutes). Again, caustics will be improved in Beta 2.3 v6 when the radiance implements his sampling technique.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
That's great, thanks for sharing the other shots. Just need actual absorption and Octane will be looking very good for liquid and glass renders.
B
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Just out of curiosity... Radiance said that the new algorithm wouldn't be based on any scientific papers... So what are you actually basing it on? I'd be interested to know the works behind it.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64