Hi
How can I save alpha buffer/pass (jpg format)? I can't find it it Render passes node. To be more clear, I need to use alpha buffer to cut out window glass in post production to insert background photo.
Thank you
Matej
Alpha Buffer
Moderator: juanjgon
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
For me (and maybe me alone) if it is just one single item I need isolated for post, I will sometimes just make a copy of my scene that is solely for isolating whichever mesh or material using render layers. If it is a particular material I need, I'll just split that off into a separate mesh real quick. So if this were me, I would likely make my window glass a separate object, give it a unique render layer ID number in my new scene, enable render layers in kernel node and hit F9, which would give me a perfect alpha (which you could make b/w from in PS if needed) in mere minutes. A total quick-and-dirty no-brainer with no need for passes... But it just depends on the scene. I find this efficient for one-off situations.
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