Hi Juanjo !
Thanks for your very fast answer.
Indeed it is really easy to create my own render targets in Mat Context.
But if you want to recreate the full network and most importantly all the UI tab / UI panel / UI slider / UI button and interface/connect them correctly to get the exact same things as the default RT in shops, It will be time consuming.
And as shops tend to be a legacy context in houdini now. I thought that moving all stuff to the Mat context by default would be more elegant and more close to the path follow by SESI.
In the same idea for octane lights. If you dive inside your OTL you see that the octane shader you use is in the shop context, i would find cooler to translate it to the Mat context, to unify things.
In the same idea when you use octane shelf , everythings is created in the Shops context, replacing this by the Mat context , would be nice imo.
Finally in the same idea, if you import a liveDB shader, it is imported by default in Shops, the problem is that if you work in Mat context in your scene for your shaders,
you will not be able to CTRL+C/CTRL+V it in your working context. You will have to keep the shops plus the mat context in your scene, introducing some confusion in scene organisation.
- one Mat context where you work
- one Trash context where you import everyting that can't be imported and copied in your working context
Again all this might sound picky but i really find that moving all octane shading operators to the new Mat context would be a great idea.
The goal is to unified everything in order to follow SESI directions.
Of course keeping the possibility to work in shops for legacy / old scene compatibility is still very important.