Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
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paride4331
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
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PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
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glimpse
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coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
Please show realworld example of "Volumetric lights".

You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.
coilbook
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glimpse wrote:
coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
Please show realworld example of "Volumetric lights".

You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.
for creative purposes
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nvision
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I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
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nvision
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Location: Lublin, Poland
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@bepeg4d / Beppe
I know and it looks great :D but I work in Blender and there's no possibility of doing that.
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.
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Elvissuperstar007
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+1000
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Goldorak
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nvision wrote:I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465
It's doable - this is part of the 2018.1 roadmap as of right now (in one of the later XB releases closer to RC1). The reason we didn't do this sooner is because we wanted to first develop a much faster rendering path for fully procedural volumetrics (slated in the 2018.1 version for many similar related uses) that could enable this with the least possible speed hit - as a bonus, we should be able to then feed OSL shaders into this for truly crazy user driven effects.
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