It would be awesome to have a possibility to control Volume's density by some procedural texture, something like a funcionality available in Cinema4D, as presented in this video:
https://youtu.be/X9Z2xhIKh-M?t=2667
It's also achievable in Cycles, is such feature possible to implement in Octane for Blender?
Randomize Volume with a texture
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
It seems like this option is not possible in the Standalone version as well, while in Cinema 4D these are procedurally generated voxels. So I guess this request should be moved into General Discussion forum, or I should make a separate request to Blender developers for voxel generating functionality.
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79