OctaneRender™ 4 RC 3

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enricocerica
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Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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roeland wrote:It is a setting to make certain light pass IDs off by default. This is useful if you have a light source which should only cast illumination on a few selected objects. It would be impractical to go to every single object on the scene and switch off that light pass ID.

If you enable one of the passes in "light linking invert", then this pass will not illuminate any objects. Now if you go to an object layer and switch off that light ID, the light source will illuminate only that object.
Thanks Roeland, useful indeed.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Hi,
Thank for the fixes!

Following my post from the previous release, I've made a small video showing the issue with the transform gizmo.

You will see that with a normal object it works well, but if you scale your object it starts to get difficult to use (and I had worst then that)
I was wondering if I was the only one with this issue.

Just import an object, use the gizmo to move it around. It works fine. Then scale it up and try to use the gizmo again, it's gonna be very clunky.

I hope a fix will come!
Thanks!
Attachments
Bug_transform.mp4
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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enricocerica wrote:It seems that once a texture is compressed, it cannot be seen anymore in the inline node preview, black result.
Edit : The problem seems to occur in all the cases ...
Hi Enrico,
confirmed, there is an issue with preview in this version, and it has been already fixed for the next release.
ciao Beppe
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

please add a check box button next to Expected exposure (in adaptive sampling) that will automatically match to the exposure in the camera roll out
mvijfwinkel
Licensed Customer
Posts: 11
Joined: Fri May 06, 2011 9:26 am

Small feature request:

Can you guys add a button that reloads all textures in the scene? Or a way to check if maps have been modified and reload automatically?

We have a pretty iterative workflow and having to manually reload each map is pretty annoying :)


Great work on this release so far, kudos!
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enricocerica
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Joined: Wed Nov 25, 2009 7:32 pm
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I always experimented lag with the standalone UI when using heavy scenes when selecting material, moving camera, ... and this is not specific to this version.
All my video cards are dedicated to the render and I'm using the onboard card for the display (Intel).
I would like to know if someone else also meets this annoying behavior ? Is there a way to speed up ? Should I check some settings on Octane or system ?
Thanks for your feedback
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Hi,

I'm getting quite different Results compared to 3.08.
Roughness on Specular (Waterbottle) and Glossy Shaders (KitchenFronts) behaves differently.
Same Settings on both Renders (AI Light and Denoising turned Off)

Octane 4 RC 3
Octane 4.jpg
Octane 3.08.3
Octane 3.jpg
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

I saw in my Slave log a "Invalid image type: 67372048" message. What does that mean? Didn't seem to affect the main render though.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
noldo
Licensed Customer
Posts: 88
Joined: Wed May 25, 2011 7:07 pm

Baking texture don't work, black result.
oscartung
Licensed Customer
Posts: 64
Joined: Wed May 21, 2014 5:33 pm

texture preview not showing up
2018-09-09 18_18_22-_Unsaved project - OctaneRender 4.00 RC3.png
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