Airgun render!
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice
But the composition of the scene could be improved - the main object is at the bottom, almost off screen. Also the DOF focus is at an unimportant point, thus blurring everything that is of interest. You could focus the camera at the scope area, which has more interesting things to show.

But the composition of the scene could be improved - the main object is at the bottom, almost off screen. Also the DOF focus is at an unimportant point, thus blurring everything that is of interest. You could focus the camera at the scope area, which has more interesting things to show.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
This is a very good and clean render afterall..

Is the background post processed? or the pure HDRI in octane ?
As for the contructive critisism, I would advice you to lower the reflection values a bit of black metal material and add few scratches.
And for the wood material of the gun, the reflections a bit high again and I think there should be no bump map.
Overall It looks like the gun has just poped out of the package without touching it.
The model needs imperfection to be lifelike as the background tells us.
Anyway your render real clean and cool.

Is the background post processed? or the pure HDRI in octane ?
As for the contructive critisism, I would advice you to lower the reflection values a bit of black metal material and add few scratches.
And for the wood material of the gun, the reflections a bit high again and I think there should be no bump map.
Overall It looks like the gun has just poped out of the package without touching it.

Anyway your render real clean and cool.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
The background is the pure HDRI in octane, explaining the rather crappy composition, I will definately keep on improving this if there's going to be a "matte/shadow" material.. (the current composing technique just confuses the hell out of me basicly..)oguzbir wrote:This is a very good and clean render afterall..
Is the background post processed? or the pure HDRI in octane ?
As for the contructive critisism, I would advice you to lower the reflection values a bit of black metal material and add few scratches.
And for the wood material of the gun, the reflections a bit high again and I think there should be no bump map.
Overall It looks like the gun has just poped out of the package without touching it.The model needs imperfection to be lifelike as the background tells us.
Anyway your render real clean and cool.
Octane also seems to forget what materials I put on the scene (I don't use macros... probably should.)
So I had to somewhat do it in one sitting too.
Ah well, Any more I can improve?
So far I'd lessen and invert the bump on the stick a bit (allthough it would be better to make it holographic (like the actual wood kind) but I have no idea how

Thanks for the responses so far!
*edit* as usual I forgot some things, Uh..
Yeah the dof should be on the scope, but I like how the wood looked.
And as for the composition (again) .. well.. I tried to keep the rule of thirds in this one... without seeing the actual bottom of the HDRI (it won't cast shadows so it'd look silly...) I agree that there's a lot of wasted space though.
i7 920 | Ram 6GB | Geforce GTX465 | Win7 x64 |
Nice scene, except the already said focus thing.
I see a problem with the UV mapping at the closer tip of the wood part.Yeah the dof should be on the scope, but I like how the wood looked.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.