OctaneRender V4 XB3
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
I would also like to know!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Yeah, for denoiser if there was some kind of pixel brightness threshold slider, where you could set a boundary between what constitutes dark and light pixels, and then you could separately tweak denoise levels, say to leave some noise on brighter pixels and reduce all the noise on darker, that would be incredible. You could simultaneously smooth shadows and preserve details.
As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.
Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?
THX
As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.
Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?
THX
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
I'll note it down. I can try to get two blend sliders one for dark and another for bright pixels in the denoiser settings. But due to our other priority task, I might not able to start on this any time soon.Notiusweb wrote:Yeah, for denoiser if there was some kind of pixel brightness threshold slider, where you could set a boundary between what constitutes dark and light pixels, and then you could separately tweak denoise levels, say to leave some noise on brighter pixels and reduce all the noise on darker, that would be incredible. You could simultaneously smooth shadows and preserve details.
As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.
Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?
THX
vijay_thirukonda wrote:I'll note it down. I can try to get two blend sliders one for dark and another for bright pixels in the denoiser settings. But due to our other priority task, I might not able to start on this any time soon.Notiusweb wrote:Yeah, for denoiser if there was some kind of pixel brightness threshold slider, where you could set a boundary between what constitutes dark and light pixels, and then you could separately tweak denoise levels, say to leave some noise on brighter pixels and reduce all the noise on darker, that would be incredible. You could simultaneously smooth shadows and preserve details.
As it stands right now you can 'kind of' do that by playing around with with Hot Pixel removal in Imager settings, but not really...
And the denoiser full blast, like I said, blurs the brighter image details in addition to removing noise.
Because, it could be so much more awesome with separate pixel brightness denoiser channels.
Or, is there a way to separate dark and bright noise, or even just for bright and dark pixels, through render passes somehow?
THX





Yes!
YES!
YEEEEESSSSSS!!!!!!
I feel like I just a got a rose on the Bachelor!

So awesome, THX!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
so any news on the upcoming xb4 release? 

i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
AMAZING!!! Thank you!




i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Would be nice to have OSL atmospheric system like in the terragen 4 Cloud Fractal Shader https://youtu.be/uDBngTeBrr4?t=1m19s
And it is possible to do I think. just noise with elevation, coverage, roughness, animation bound to infinity plane
And it is possible to do I think. just noise with elevation, coverage, roughness, animation bound to infinity plane
- SparkieShock
- Posts: 77
- Joined: Wed Apr 18, 2018 5:09 am
- Location: Vancouver BC
- Contact:
So if one has a license for Octane v3 can one try this new version? There doesn't seem to be an option to purchase any different license at the moment. Wouldn't mind trying it out and seeing how this new version works.
REALLY hope you guys are working on a plugin for us DAZ users with the V4. (preferably one where the motion blur works
)
REALLY hope you guys are working on a plugin for us DAZ users with the V4. (preferably one where the motion blur works

Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ