Major PHoenix FD Bug

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paridie
there is a big phoenix fd bug that has not been fixed. I think it is related to this post viewtopic.php?f=81&t=64967 or this one where I talk about backup every 15th frame and darkline talked about glitches with phoenix viewtopic.php?f=80&t=67042&start=10

here is the link to the download scene and 2 phoenix sim frames. Also I attached MadCar plugin (once you install it you will be able to play back my animation but cannot drive the car since you dont have a license)
So when you open the file and render it will render the frame 388 but 389 it will get stuck at processing geometry for 30 min. And this happens every 24 frames. You can later resim my grid and render all 200 frames and you will see every 24th frame or so stuck at processing geometry for 30 -40 min. I really dont know what makes octane stuck at processing geometry because of phoenix fd. Thank you .

LINK:
https://wetransfer.com/downloads/2223f0 ... 227/2f6b29




UPDATE:

it looks like the problem happens when the camera is linked to the moving raft. I guess phoenix creates endless ocean in frame 389 and does something that 3ds max is stuck on processing geometry for 30 min and octane cannot process it. When you create another camera (not linked ) it works fine. Hopefully you can fix it.

please also report the problem that darkline had with flickering and wetmaps problem I had in above links all related to the backup intervals .

ANOTHER UPDATE:

Looks like when camera moves (camera moves up and down, for example. noise is applied to the camera for stormy feel) it messes with Phoenix OCean making 3ds max stuck at processing geometry. Not just linked camera. Not sure if certain angle of the camera generate a lot of ocean mesh? Ocean subd is only set to 0.8

Thank you
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coibook,
I've done some tests, but I can not get out of it, maybe I'm doing something wrong,
I do not find stuck, but maybe the scene you sent has something lost.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coibook,
I've done some tests, but I can not get out of it, maybe I'm doing something wrong,
I do not find stuck, but maybe the scene you sent has something lost.
Regards
Paride
Thanks BY the way were you able to do the test with madcar. It only happens with moving cameras
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
have you ever considered to export simulation (phoenix,madcar,...) via .abc and reimport them before rendering?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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