Lights Lose All Color When Alpha Channel Is Enabled

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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RyanJP
Licensed Customer
Posts: 40
Joined: Wed Jun 03, 2015 10:29 pm
Location: Los Angeles

Hi so I have a cloner fill with texture-emitting spheres whipping by the camera for a sort of "high speed" effect. When I render it w/ the environment on it looks great but as soon as I enable the alpha channel the lights seem to lose all color. What gives?
Shot_A.png
Shot_B_onBlack.png
RSgraphics
Licensed Customer
Posts: 143
Joined: Wed Aug 03, 2016 4:04 pm

Im not a guru but i'll try...

Is their anything visible behind the cloner object? Also, I think you need to turn on the alpha settings in the octane kernel settings.

Never mind, i didn't realize this is an old post.
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