Hi so I have a cloner fill with texture-emitting spheres whipping by the camera for a sort of "high speed" effect. When I render it w/ the environment on it looks great but as soon as I enable the alpha channel the lights seem to lose all color. What gives?
Lights Lose All Color When Alpha Channel Is Enabled
Moderators: ChrisHekman, aoktar
- RSgraphics
- Posts: 143
- Joined: Wed Aug 03, 2016 4:04 pm
Im not a guru but i'll try...
Is their anything visible behind the cloner object? Also, I think you need to turn on the alpha settings in the octane kernel settings.
Never mind, i didn't realize this is an old post.
Is their anything visible behind the cloner object? Also, I think you need to turn on the alpha settings in the octane kernel settings.
Never mind, i didn't realize this is an old post.