Fake Alpha Shadows
Moderator: juanjgon
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
The fake shadows option is there, but in the specular material. I think that what you need is to get the alpha channel using a texture node in "alpha image" node type linked to the opacity input of any material node.
Thanks,
-Juanjo
Thanks,
-Juanjo
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
Well in the past I have used DIFFUSE material with an alpha texture to make the entire polygon (except the alpha portion) be completely transparent, like a sticker of sorts...juanjgon wrote:The fake shadows option is there, but in the specular material. I think that what you need is to get the alpha channel using a texture node in "alpha image" node type linked to the opacity input of any material node.
Thanks,
-Juanjo
I don't want Specular material...need diffuse to not cast shadow if it's transparent from texture...?!?
Sorry, as far as I know, this kind of effect was always done adding a copy of the texture node to extract the alpha channel linked to the diffuse node opacity input, as you can see in the attached image. If you still get a shadow effect, perhaps the material of the background object has some kind of ambient occlusion or dirt node, or something like that.
Thanks,
-Juanjo
Thanks,
-Juanjo