Version 3.08-RC1.1
Moderators: ChrisHekman, aoktar
not sure if Octane AI denoiser: is in this build? am i wrong?
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
This is not a beta software. Don't know why do you think so! We do test releases between minor/major updates to improve it better and quicker. Nobody has to give feedbacks or making tests for us. But we'll be happy to see feedbacks. Everybody is on same boat i suppose. Otherwise i'd not add a lot of free addons in plugin to help for making better the community's life or would ask for extra. Hope it makes some sense, thanks!thanulee wrote:Ofc every product needs testing.
FYI, beta testing is actually a paid job. I wonder what gives u the impression people have the obligation to do it for free, cause the way u put it about my thinking, is clearly what u imply here.
For better or worse, if something happens to me and wont deliver on deadline due to software issues, u wont be the one that the client will blame though. Simple logic applies here.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Propably will be on 3.09.ch0pper wrote:not sure if Octane AI denoiser: is in this build? am i wrong?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Im always glad to help people out as u say and we are on the same boat. Idk if u ever noticed, i reply to a lot of ppls problems here in forum.
U need to understand though, that when a version is not tested and ready, we cannot apply it to our client jobs. Happy to test it at home as i always do and report bugs, but im not obliged to do it. Therefore quoting "my way of thinking" is wrong on ur side
glad we cleared this out.
U need to understand though, that when a version is not tested and ready, we cannot apply it to our client jobs. Happy to test it at home as i always do and report bugs, but im not obliged to do it. Therefore quoting "my way of thinking" is wrong on ur side

Nice work, Aoktar!!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
It's due new improved preview system. It's using cached version of material previews. It's a technical thing and hard to explain. I hope somebody noted that speed improvements about previews!Kalua wrote:Nice work, Aoktar!!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Now I see... its faster and no longer jagged or blurred... however I had to tweek the material in order to update the preview.
Cheers!
Cheers!
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Not sure if it will help, but there is some info here regarding Multi GPU, latest (380.xx and forward) NVIDIA drivers, and CUDA 9 here :
https://answers.microsoft.com/en-us/win ... 2f8dddfd8e
If Smisha, or Tom Glimps are around, any ideas how to fix this (despite staying with WIn 7)?
https://answers.microsoft.com/en-us/win ... 2f8dddfd8e
If Smisha, or Tom Glimps are around, any ideas how to fix this (despite staying with WIn 7)?
Win 8.1 64 | Geforce GTX780 x 4 | i7 5960X | 64GB
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
3.08 RC1 with C4D R15 error

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
- jeffbriant
- Posts: 43
- Joined: Thu Dec 25, 2014 4:21 pm
- Location: Toronto, Canada
- Contact:
Hey Ahmet, beautiful release so far. I noticed a bunch of stuff is running smoother
.
I did, however, notice that there is still a weird lag when moving lights/some objects around the live-viewer. it's better than it was in the last release but this one still has a little bit of an issue. What happens is when you move a light in the c4d viewport, it doesn't quite update to the position you move the light to, you have to move the light slightly for the LV to update accurately. I can provide a project file if necessary.
Other than that I'm having a blast with the plugin so far!!
cheers.

I did, however, notice that there is still a weird lag when moving lights/some objects around the live-viewer. it's better than it was in the last release but this one still has a little bit of an issue. What happens is when you move a light in the c4d viewport, it doesn't quite update to the position you move the light to, you have to move the light slightly for the LV to update accurately. I can provide a project file if necessary.
Other than that I'm having a blast with the plugin so far!!
cheers.
2x1080's network rendering to 4x980Ti's