Version 3.08-RC1.1

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ch0pper
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not sure if Octane AI denoiser: is in this build? am i wrong?
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
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aoktar
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thanulee wrote:Ofc every product needs testing.

FYI, beta testing is actually a paid job. I wonder what gives u the impression people have the obligation to do it for free, cause the way u put it about my thinking, is clearly what u imply here.

For better or worse, if something happens to me and wont deliver on deadline due to software issues, u wont be the one that the client will blame though. Simple logic applies here.
This is not a beta software. Don't know why do you think so! We do test releases between minor/major updates to improve it better and quicker. Nobody has to give feedbacks or making tests for us. But we'll be happy to see feedbacks. Everybody is on same boat i suppose. Otherwise i'd not add a lot of free addons in plugin to help for making better the community's life or would ask for extra. Hope it makes some sense, thanks!
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aoktar
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ch0pper wrote:not sure if Octane AI denoiser: is in this build? am i wrong?
Propably will be on 3.09.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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thanulee
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Im always glad to help people out as u say and we are on the same boat. Idk if u ever noticed, i reply to a lot of ppls problems here in forum.

U need to understand though, that when a version is not tested and ready, we cannot apply it to our client jobs. Happy to test it at home as i always do and report bugs, but im not obliged to do it. Therefore quoting "my way of thinking" is wrong on ur side :) glad we cleared this out.
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Kalua
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Nice work, Aoktar!!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
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Untitled-1.jpg
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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aoktar
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Kalua wrote:Nice work, Aoktar!!
First thing I noticed so far: my previews windos are blured or jagged now: small preview in materal manager, in material editor and in the material editor preview "open window".
Image atached. Cheers!
It's due new improved preview system. It's using cached version of material previews. It's a technical thing and hard to explain. I hope somebody noted that speed improvements about previews!
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Kalua
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Now I see... its faster and no longer jagged or blurred... however I had to tweek the material in order to update the preview.
Cheers!
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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mrpinoux
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Not sure if it will help, but there is some info here regarding Multi GPU, latest (380.xx and forward) NVIDIA drivers, and CUDA 9 here :
https://answers.microsoft.com/en-us/win ... 2f8dddfd8e

If Smisha, or Tom Glimps are around, any ideas how to fix this (despite staying with WIn 7)?
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eyeonestudio
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3.08 RC1 with C4D R15 error :shock:
2018-03-08_123553.png
CINEMA 4D R2025
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jeffbriant
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Hey Ahmet, beautiful release so far. I noticed a bunch of stuff is running smoother :).

I did, however, notice that there is still a weird lag when moving lights/some objects around the live-viewer. it's better than it was in the last release but this one still has a little bit of an issue. What happens is when you move a light in the c4d viewport, it doesn't quite update to the position you move the light to, you have to move the light slightly for the LV to update accurately. I can provide a project file if necessary.

Other than that I'm having a blast with the plugin so far!!

cheers.
2x1080's network rendering to 4x980Ti's
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