Forum rules Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I call it the "Mios". From Greek, it seems to mean "Tiger". I hope that is correct, else to some it may mean something completely different! <:0...You get the picture.
Wow, great “super tiger”
It could be branded Alfa Romeo, in my opinion, well done
I love the front lights, while the rear white lights are too bright, and the red stop lights seem off
I would prefer the opposite.
ciao beppe
Alfa Romeo...You're right! An obvious influence there, even though I hadn't thought about their styling, consciously.
With the super-bright white lights, I was aiming more for a graphic thingy to move the eye through the frame. But now that you mention it, they do seem over-the-top, realism wise. The problem with the red turn-signals is that if I brighten those, they just get really red, and the lens detail gets washed out. They don't look bright like a lamp, as much as they just look intense red.
About red light, maybe you can try to add a scatter medium with tiny emission, and zero scatter, to slightly light the red glass, and disable the Visible in diffuse option for the internal light.
ciao beppe
bepeg4d wrote:
About red light, maybe you can try to add a scatter medium with tiny emission, and zero scatter, to slightly light the red glass, and disable the Visible in diffuse option for the internal light.
ciao beppe
That seems to work great. Seems to cut out the hard light of the "lamp" surfaces and spreads out the glare better. Thanks for the tip!