How to get a glow on a specific object

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wsilva
Posts: 4
Joined: Wed Nov 22, 2017 12:38 pm

Hi there,

I'm trying to replicate a classic makeup mirror style (that mirror with light bulbs around it), but I'm having a little trouble with the lights.

Inittialy, I tried to put a filament inside every light and apply an emissive material on it, but the results weren't what I expected, because the fillament contour were very sharp. Turning the camera bloom waaaaay high did the trick, but it also washed my entire scene.

So I tried to replace the fillaments with a simple sphere and applied the emissive material on it, but the same problem occurs: without the camera bloom, the sphere becames very sharp, with no glow, and doesn't seem like lights.

What I'm trying to achieve is exactly this:

Image

Instead, what I'm getting is this:

https://imgur.com/a/FXUq4

I know I can do this on post, but Is it possible to apply the camera bloom (or just a glow) on an specific material?

Thanks.
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi wsilva,
no it is not possible, but you can split the emission(visible = glow, invisible = lighting), and also greatly simplify the scene complexity with this trick:
viewtopic.php?f=23&t=52982&p=266457&hil ... le#p266457
viewtopic.php?f=30&t=58400&p=300406&hil ... le#p300406
ciao beppe
wsilva
Posts: 4
Joined: Wed Nov 22, 2017 12:38 pm

Thanks bepe, would be nice if Octane had this option (control the glow of a specific object - maybe with object tag) but your solution is a nice workaround for other situations. 8-)

Thanks.
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