I have a large animated scene of a land mass that's split up into several hexagons. Each hexagon has to animate separately. I have a Octane Scatter Object for each hexagon for the grass on top of each one. Each hexagon has a vertex map to designate where the grass needs to be on the tops of the hexagons.
When I animate these hexagons on their Y's the scatter objects are very finicky, I'm animating the nulls that all the assets are in:
Example of a hexagon in the scene:
Is there a refresh setting or something I'm missing so the scatter object will update itself?
Animating position of several scatter objects issue.
Moderators: ChrisHekman, aoktar
Hi, i've answered this question several times.
Scatter object's distribution alghoritm is not designed to be used for animated distributions.
Scatter object's distribution alghoritm is not designed to be used for animated distributions.
Octane For Cinema 4D developer / 3d generalist
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What you could try is to animate one of the values of your scatter objects just very slightly, like rotation on one axis. Try like 1 degree over the course of the whole animation, it won't be noticable but forces the scatter object to update. Atleast I remember doing this for an animation a while ago where it solved my problem.
- fascinator
- Posts: 17
- Joined: Sat Jan 09, 2016 3:54 am
Awesome, thanks RahiSan - I'll give that a try.
- fascinator
- Posts: 17
- Joined: Sat Jan 09, 2016 3:54 am
RahiSan, I think that fixed it. I added GSG's Signal to each Scatter Object and set a rotation of 1 deg over the entire animation and I think that did the trick.
Thanks!
Thanks!
