Animating position of several scatter objects issue.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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fascinator
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Posts: 17
Joined: Sat Jan 09, 2016 3:54 am

I have a large animated scene of a land mass that's split up into several hexagons. Each hexagon has to animate separately. I have a Octane Scatter Object for each hexagon for the grass on top of each one. Each hexagon has a vertex map to designate where the grass needs to be on the tops of the hexagons.

When I animate these hexagons on their Y's the scatter objects are very finicky, I'm animating the nulls that all the assets are in:
objectmanager.jpg
objectmanager.jpg (20.76 KiB) Viewed 1568 times
Example of a hexagon in the scene:
sample_hex.png
Is there a refresh setting or something I'm missing so the scatter object will update itself?
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aoktar
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Hi, i've answered this question several times.
Scatter object's distribution alghoritm is not designed to be used for animated distributions.
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RahiSan
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Joined: Sat Apr 12, 2014 7:55 am

What you could try is to animate one of the values of your scatter objects just very slightly, like rotation on one axis. Try like 1 degree over the course of the whole animation, it won't be noticable but forces the scatter object to update. Atleast I remember doing this for an animation a while ago where it solved my problem.
fascinator
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Joined: Sat Jan 09, 2016 3:54 am

Awesome, thanks RahiSan - I'll give that a try.
fascinator
Licensed Customer
Posts: 17
Joined: Sat Jan 09, 2016 3:54 am

RahiSan, I think that fixed it. I added GSG's Signal to each Scatter Object and set a rotation of 1 deg over the entire animation and I think that did the trick.

Thanks! :)
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