Trex vs Triceratops

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
CarbonIX
Licensed Customer
Posts: 6
Joined: Sat Apr 29, 2017 4:46 pm

Zbrush R7 & Octane Render Standalone
Attachments
Trex_Triceratops.jpg
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

Very nice! any other shots in the making? I wish I could see more :D
CarbonIX
Licensed Customer
Posts: 6
Joined: Sat Apr 29, 2017 4:46 pm

Some test renders.
Attachments
test renders
test renders
CarbonIX
Licensed Customer
Posts: 6
Joined: Sat Apr 29, 2017 4:46 pm

More test renders.
Attachments
Test renders part 2
Test renders part 2
User avatar
blackshore
Licensed Customer
Posts: 117
Joined: Wed Jul 31, 2013 6:22 pm

The Sculptures are excellent!
Is this just one mesh per dinosour?

With a one mesh setup without 3d-texture, the closest you can get is a prop.
Image

Octane has no support for 3D-texture as of yet, so if you are going to do a organic creature you are going to do it old school if you are going to get it as realistic as possible.
Which means that you need meshes for muscles, bone, skin, organs, fat separately. The density of each group needs to be set individually.
The bad part about this, is that it will require ALLOT of render time and RAM. :P
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

@blackshore What exactly is a 3D texture?
User avatar
blackshore
Licensed Customer
Posts: 117
Joined: Wed Jul 31, 2013 6:22 pm

Terryvfx wrote:@blackshore What exactly is a 3D texture?
Projection is 3d dimensional projection made out of points.
https://www.youtube.com/watch?v=S84ZoUuJLU8
How to bake:
http://weber.itn.liu.se/~stegu/pixar/Re ... ing3d.html
subspark
Licensed Customer
Posts: 11
Joined: Sat Nov 17, 2012 6:53 pm

Umm just use displacement mapping ;_;
User avatar
blackshore
Licensed Customer
Posts: 117
Joined: Wed Jul 31, 2013 6:22 pm

subspark wrote:Umm just use displacement mapping ;_;
Please do not troll here.
Displacement map is primarily used for static meshes if in rush. It still needs the polycount to work since it just pushing verts in one axis.
You can use displacement for increasing speed of an landscape if you are in rush.
If you have time: Displacement>Increase polycount until it looks good>Bake to Mesh>Tesselate>Remove displacement and save ram.
subspark
Licensed Customer
Posts: 11
Joined: Sat Nov 17, 2012 6:53 pm

Lose the attitude thanks blackshore. 3d textures will slide with no correlation to movement. In other words details will appear to swim which produce undesierable and unreleatic results.

Displacement maps work marvellously for realistic animated creatures such as dinosaurs.

You didn’t specity your ultimate goal or what equipment you’re using, howeve you could use a number of high resolution textures, for quality output with no detectable stretching.
Combined with a skin/muscle system you could render out some holywood-level shots.
Go for it CarbonIX!
Post Reply

Return to “M is for Metaverse Gallery”