SASHA-16 (V4 with Weight Mapping) & Subdivision Issue

Poser (Integrated Plugin developed by Paul Kinnane)

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Nephanor
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Posts: 39
Joined: Thu Jan 12, 2017 6:20 am

This is a strange one. I made a character from Sasha-16 (available for free here if you have V4: http://www.sharecg.com/v/88918/gallery/ ... -for-POSER ) and when I went to render her with subdivision level set to 1, her eyes and teeth vanish. This doesn't happen on V4 default, but I can't see why this would happen. Unfortunately the maker of Sasha doesn't have access to Octane, and this seems like an issue on the Octane end, so I am curious if there is something that can be fixed on the model side. If anyone can help, I will pass along the info.
Seaking406
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Posts: 106
Joined: Wed Jun 29, 2016 9:42 pm

Hi, just to test this out for you, I loaded the basic SASHA and one I created with another skin etc..

I am not entirely sure by what you meant by 'rendering with subdivision level set to 1' so I tried it from the OctaneRender Setup window, Materials and selected the model, and at the bottom there is Subd Level settings.. which is the only setting I could find?

Anyway, with both models, nothing really changed.. eyes and teeth still show as normal..

If I used the wrong settings, can you point out to me where it is so that I may try it again?

Thanks
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Nephanor
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Posts: 39
Joined: Thu Jan 12, 2017 6:20 am

It's a new feature of Poser. Select V4, Go to Figure menu, Skinning Method, Poser Unimesh, now in Properties for V4's body is an option for subdivision
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Nephanor
Licensed Customer
Posts: 39
Joined: Thu Jan 12, 2017 6:20 am

Aha! Found the cause, and it's kinda strange. It seems that the jaws, the eyes and the tongue are all set as "subdivide separately" and forced to 0 subd level. When you have this with a subd level 1 mesh, it causes the parts that are 0 to not render. This is DEFINITELY something that needs looking into on the software side.
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