*** SOLVED *** (Perhaps)
I started messing with some of the render settings and when I upped Ray epsilon, Eureka! The shadow problem was no more.
I found this post that explains what Ray epsilon does.
viewtopic.php?f=9&t=48425
For my example scene, upping the setting from the default of 0.0001 to 0.03 did the trick. I did notice, however, that increasing Ray epsilon does reduce the shadow density compared to the shadows when 'Cast illumination' is turned off.
I would appreciate any community or Otoy comments on the subject.
Shadow Pass rendering weird lines?
Moderators: ChrisHekman, aoktar
- pixelbrain
- Posts: 14
- Joined: Wed Aug 28, 2013 4:14 pm
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Please manual for that: https://docs.otoy.com/Cinema4DH/C4DPlug ... ghting.htm
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- pixelbrain
- Posts: 14
- Joined: Wed Aug 28, 2013 4:14 pm
Thanks aoktar. How does this relate to the problem with the shadow pass and emissive materials?
I reviewed the link you sent, but it refers to Direct Lighting. I am actually using Path Tracing when the error occurs. The section , in the link you sent, re: Path Tracing is unclear about Ray epsilon and simply states: "Ray Epsilon: See this topic." with no link to what "this topic" is.
Again, I just stubbled into the Ray epsilon setting that seemed to have an effect on the shadow pass problem. I would really like to understand how to fix the shadow pass problem when using emissive materials or have confirmation that this is a bug that will be addressed in a future update.
Thanks again.
I reviewed the link you sent, but it refers to Direct Lighting. I am actually using Path Tracing when the error occurs. The section , in the link you sent, re: Path Tracing is unclear about Ray epsilon and simply states: "Ray Epsilon: See this topic." with no link to what "this topic" is.
Again, I just stubbled into the Ray epsilon setting that seemed to have an effect on the shadow pass problem. I would really like to understand how to fix the shadow pass problem when using emissive materials or have confirmation that this is a bug that will be addressed in a future update.
Thanks again.
--
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3
- pixelbrain
- Posts: 14
- Joined: Wed Aug 28, 2013 4:14 pm
FYI, this problem still exists. Any feedback on what is going on here and how to fix it?
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POSTED TO SOON!
It looks like there are different options now in Emission settings. Turning OFF "Cast shadows" fixes the problem with no changes to Ray Epsilon required.
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POSTED TO SOON!
It looks like there are different options now in Emission settings. Turning OFF "Cast shadows" fixes the problem with no changes to Ray Epsilon required.
--
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3