I have a scene set up with animated particles that are baked out. Started out as flocking but I was getting render errors so thought it might have been octane not liking flocking but now I don't think that's the issue. The issue I seem to be having is that when I do a F10 it loads up correctly and the first frame renders how it should but as soon as it goes past that first frame the particles never move forward. The object that is instanced to the particles moves but the overall world movement is frozen. F9 works correctly and the first frame of a F10 but something is definitely broken.
Anyone else having this issue?
F10 rendering instances on points update error
Moderator: juanjgon
Hi,
Do you have the "Update Instancers" option enabled in the render target root node options panel? If you are rendering in "update scene" mode, this option must be enabled to update the instancers animation.
In any case, if everything fails, render the scene in "full scene reload" mode should fix any kind of problem updating the scene among the frames.
Thanks,
-Juanjo
Do you have the "Update Instancers" option enabled in the render target root node options panel? If you are rendering in "update scene" mode, this option must be enabled to update the instancers animation.
In any case, if everything fails, render the scene in "full scene reload" mode should fix any kind of problem updating the scene among the frames.
Thanks,
-Juanjo
- lstudios3d
- Posts: 38
- Joined: Wed Mar 08, 2017 10:55 pm
That seems to be where my issue was. Thanks