Hi,
I've searched through the forums but all answers I found were about older versions of either octane or modo plugin.
I have a scene with camera and mesh pivot animation. It has 1.8 million polygons with seperate meshes and 6 times instances of them. I tweaked frame render time by 6 secs but scene loading takes at least 20 to 40 seconds on each frame.
Problem is: when default live mesh update is checked, I slide the current frame on modo timeline, octane render window renders scene correctly without refreshing anything. But when clicking to animation rendering "refreshing octane geometry" loading screen appears and loads the scene again and again very slowly.
I'm using ver 3.6.1.120 version on my modo 11.1. Octane ver is 3.06.04.
"Load all frames into octane" option which is suggested on earlier posts is not available on my modo plugin version. I couldn't try it.
Using octane.saveanimation command with ocs saving gets slowly after each frame and nearly stucks after about 300th frame. Also I cancelled and try to render the every 200 frame on standalone but materials are not true by wrong alembic conversion I think.
Is there an option that I am missing? is there (or can octane team add) an option or a script that let us render an animation by only live geometry update without refreshing scene each frame like we change the frame on modo timeline manually? This would save huge time on camera and mesh pivot animations. Sadly modo cpu render engine beats octane on this animated scene.
Thanks in advance.