Game mode is not supported but then how do I render material and transform animations? All these things are set by scripts which do not work in editor mode.
It is not really clear in the manual. Something to do with timeline...
Game mode
Moderator: ChrisHekman
The timeline editor will allow you to schedule these animations. You can open Timeline Render window via the Octane menu, where you can select a Director, Render Target, time range and framerate. This will allow you to have Octane render all the frames to disk, providing you with png/exr files of the rendered frames.
- Rick
I haven't looked into the new timeline feature much yet, but from what I understand is that timeline recording only works from edit mode, not from game mode. I could be wrong though...
You can have your scripts run in edit mode, look for the ExecuteInEditMode attribute.
I know about that, but it complicates my logic quite a bit. The animations (mainly emissive state) are based on very complex system logic (aircraft cockpit). Things like script execution order are important. Modifying all my scripts so it runs in editor mode is asking for trouble.
Feature request:
Please make Unity Octane render based on what you see in Game mode. Without this, it it is not usable for me.
Feature request:
Please make Unity Octane render based on what you see in Game mode. Without this, it it is not usable for me.
- SteveElbows
- Posts: 5
- Joined: Sun Jul 09, 2017 10:34 am
Perhas you could use something like the following, or a timeline equivalent if it exists, to bridge the gap?elecman wrote:I know about that, but it complicates my logic quite a bit. The animations (mainly emissive state) are based on very complex system logic (aircraft cockpit). Things like script execution order are important. Modifying all my scripts so it runs in editor mode is asking for trouble.
Feature request:
Please make Unity Octane render based on what you see in Game mode. Without this, it it is not usable for me.
https://docs.unity3d.com/2017.1/Documen ... order.html
This is high on our list, but we're having problems with the way Unity switches to game mode. When you switch to Game Mode, Unity reloads all script, which is causing problems for our Octane integration.elecman wrote:Feature request:
Please make Unity Octane render based on what you see in Game mode. Without this, it it is not usable for me.
- Rick
Great to hear you are working on it. I hope Unity will be supportive as it would be a great feature.
- PatHightree
- Posts: 1
- Joined: Wed May 06, 2015 10:49 am
I just want to mention that in Unity 2017 there are a couple of new callbacks for this situation:
- AssemblyReloadEvents.beforeAssemblyReload
- AssemblyReloadEvents.afterAssemblyReload
Also, a look at nVidia's Ansel capture system might be inspiring (it is available on the asset store).
Ciao, Patrick
- AssemblyReloadEvents.beforeAssemblyReload
- AssemblyReloadEvents.afterAssemblyReload
Also, a look at nVidia's Ansel capture system might be inspiring (it is available on the asset store).
Ciao, Patrick