juanjgon wrote:Thanks for the scene. I'll check it this weekend
Thanks,
-Juanjo

snip lwguru
Moderator: juanjgon
juanjgon wrote:Thanks for the scene. I'll check it this weekend
Thanks,
-Juanjo
...yes spooky and if you parent it on another bone in the hirachie from time to time he render the hairs "but without the deformation from the bullet"...ok thanksjuanjgon wrote:Yes, it seems that there is a problem with the FFX objects transformations stack when they are parented to bones. I'll investigate it ...
Thanks,
-Juanjo
juanjgon wrote:Yes, it seems that there is a problem with the FFX objects transformations stack when they are parented to bones. I'll investigate it ...
Thanks,
-Juanjo
tipp. if you not use ffx and for example the option "enable polygonal hair" (octane properties option) octane also can not see the geometry from the bullet deformed splines and render exact nothing)...spooky...juanjgon wrote:Not yet, sorry. I'm still investigating this issue. The problem is that I can't reproduce the problem using a small, simple scene, and I'm not sure why this problem happens in your scene.
I hope to know more soon.
Thanks,
-Juanjo
"After long hours of tests, I'm afraid that I've good and bad news. The bad news is that this problem is related to a bug in LightWave 2015, in the FiberFX API, and I can't find a workaround for it. "juanjgon wrote:After long hours of tests, I'm afraid that I've good and bad news. The bad news is that this problem is related to a bug in LightWave 2015, in the FiberFX API, and I can't find a workaround for it. The good news is that this problem has been fixed in the next version of LightWave.
Sorry, but the FiberFX API can't compute currently the transformations related to attaching the fibers to the bones chains and other hierarchies. I've tried several tricks, but without luck so far. If I find a solution, I'll let you know.
Thanks,
-Juanjo