Hi,
After the interior series here are some exterior shots of my last project. I used both directlighting and pathtracing, the rendering time varies from 30min to 3h30 in 1300 px (then reduced to 1024). The lighting was mainly hdr. I was quite surprised by what I could put in 896Mb, the scene has lot of trees and some geometric grass, main grass is made with plane and alpha image.
Some exteriors shots of my new project
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
very nice work .
the texturing is fantastic.
hard to keep up with you , but i try.
cheers Rico
the texturing is fantastic.
hard to keep up with you , but i try.
cheers Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
very cool!
btw, if it's a real project I don't envy the structural engineer
btw, if it's a real project I don't envy the structural engineer

MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
As always, WOW! you do marvelous work. Thanks for sharing.
We are still awaiting the tutorial on your techniques.
We are still awaiting the tutorial on your techniques.

Win 11 64GB | NVIDIA RTX3060 12GB
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Thanks guys for commenting,
@SurfingAlien: Well, this is not a project which will be realised, it will mainly be used for advertising I think. The idea is to exploit existing and reconverted industrial places, only the central bloc with the metal structure is supposed to be existing. I had some liberty here and I probably exagerated the front concrete bloc which is probably hard to be auto supported
The interior view give an idea of the base existing environment and of the metal structure : http://www.refractivesoftware.com/forum ... f=5&t=3226
Here are also some additional information, the textures are home made or grabbed on CGTextures site which provides really great textures, I usually transform them to make them tileable and to have bump and spec maps. All the trees are home made using various scripts and tools.
@SurfingAlien: Well, this is not a project which will be realised, it will mainly be used for advertising I think. The idea is to exploit existing and reconverted industrial places, only the central bloc with the metal structure is supposed to be existing. I had some liberty here and I probably exagerated the front concrete bloc which is probably hard to be auto supported

The interior view give an idea of the base existing environment and of the metal structure : http://www.refractivesoftware.com/forum ... f=5&t=3226
Here are also some additional information, the textures are home made or grabbed on CGTextures site which provides really great textures, I usually transform them to make them tileable and to have bump and spec maps. All the trees are home made using various scripts and tools.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Nah, there is nothing hard, just expensiveenricocerica wrote: I had some liberty here and I probably exagerated the front concrete bloc which is probably hard to be auto supported![]()


Also those trees look fantastic, if some day you do a tutorial on how to do them I'll send over a whole 12 pack of your prefered beer

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB