Is it possible to apply a uvmap to strands that aren't connected to the base geometry of an object?
In this example test scene, i've positioned the UVs of all the strands to be inside a red square, so I am expecting all the fibers to be colored red. Is there something I'm missing here? I need it so that wherever the strands on the uv map were moved, the fibers will inherit the color based on that UV position.
Texturing non-FFX generated strands
Moderator: juanjgon
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- FiberTextureTest.zip
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Hi,
These strands are created in the modeler, so they are two point polygons that can be rendered as Octane hair using the Octane's object properties plugin (as you have found). You can't use the Layout FFX node editor to shade them, they are regular two point polygons.
Thanks,
-Juanjo
These strands are created in the modeler, so they are two point polygons that can be rendered as Octane hair using the Octane's object properties plugin (as you have found). You can't use the Layout FFX node editor to shade them, they are regular two point polygons.
Thanks,
-Juanjo