Texturing non-FFX generated strands

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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ryanroye
Licensed Customer
Posts: 50
Joined: Mon Jul 14, 2014 10:07 pm

Is it possible to apply a uvmap to strands that aren't connected to the base geometry of an object?

In this example test scene, i've positioned the UVs of all the strands to be inside a red square, so I am expecting all the fibers to be colored red. Is there something I'm missing here? I need it so that wherever the strands on the uv map were moved, the fibers will inherit the color based on that UV position.
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FiberTextureTest.zip
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ryanroye
Licensed Customer
Posts: 50
Joined: Mon Jul 14, 2014 10:07 pm

It looks as though I can get the surfacing to work by enabling the polygon hair option in Octane's object properties. Not as convenient to style but it'll do.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

These strands are created in the modeler, so they are two point polygons that can be rendered as Octane hair using the Octane's object properties plugin (as you have found). You can't use the Layout FFX node editor to shade them, they are regular two point polygons.

Thanks,
-Juanjo
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