So as the titles says I'm having sort of a weird problem (I found a fix but I was still curious about it so I post it here) if I use normal + displacement in the same material I ended up with a triangulation in the shading of the light I don't know why this happens the work around that I found is that if I reduce the polycount of the object to 1 the problem is fixed but this isn't always possible, any idea why this happens? I actually have encouter this issues several times already.
Weird shading triangulations - Displacement + normal
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It's obviously not new or plugin related issue. Seems like a common and known issue of renderer.
So why i'm writing like this because it's not about plugin devs and posted several times. And i'm doing that to be not answered.
Anyway thanks posting this.
So why i'm writing like this because it's not about plugin devs and posted several times. And i'm doing that to be not answered.
Anyway thanks posting this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi neue yours seems to be a new kind of problem since the one I'm calling out in this thread was solved a few patches back, it's nice that you found a workaround to this but I'm curious to see how the mesh was looking when the problem was showing up.