a little early Stone-Test-Render.
I know...bad DOF,Stones looks awefull but its not finish...
NICK'S Test Thread
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Next VR-Room Test.
I unwarped my old room model and bake it.....and its so amazing...really.
Now i will import to Unity and i hope that it works....
My next step would be to activate/open a door with a button or something else....we will see.
Here are some Screenshots from Cinema 4D with the baked material.
I unwarped my old room model and bake it.....and its so amazing...really.
Now i will import to Unity and i hope that it works....
My next step would be to activate/open a door with a button or something else....we will see.
Here are some Screenshots from Cinema 4D with the baked material.
ok a little update:
I exported my room to unity and create a VR-Person to watch/move it on my GearVR.
On my first test all works good but i've found a delay when make fast movements with my head.....
So i watched on my polycount and it was about 2.5 Mio Tris.
Now i reduced my scene, bake it again and now all will works great.
Today i created a PC-File (.exe) witch can be started on any PC with a First-Person-Riged-Controller.
Is here a Unity-User which can tell me how i can remove the movement-delay??
What ever....here are some Unity-Screnshots:
I exported my room to unity and create a VR-Person to watch/move it on my GearVR.
On my first test all works good but i've found a delay when make fast movements with my head.....
So i watched on my polycount and it was about 2.5 Mio Tris.
Now i reduced my scene, bake it again and now all will works great.
Today i created a PC-File (.exe) witch can be started on any PC with a First-Person-Riged-Controller.
Is here a Unity-User which can tell me how i can remove the movement-delay??
What ever....here are some Unity-Screnshots:
Hi there!
Here is my first Alpha-Room
Quality is ok needs more contrast/or better lighting .....but hey, its my first try
I know that my room door is to little
I have solved the camera problem with the stop delays and i add:
Motion Blur+Chromatic A.,
Vignatting and a bit of Noise-Generator (i dont like clean images
)
Hope u like it:
https://www.dropbox.com/sh/in4wupgi2kzz ... hK-7a?dl=0
Here is my first Alpha-Room

Quality is ok needs more contrast/or better lighting .....but hey, its my first try

I know that my room door is to little

I have solved the camera problem with the stop delays and i add:
Motion Blur+Chromatic A.,
Vignatting and a bit of Noise-Generator (i dont like clean images

Hope u like it:
https://www.dropbox.com/sh/in4wupgi2kzz ... hK-7a?dl=0