Any anti-noise feature to be implemented soon?
I thought that even if not possible at shader level, perhaps licensing an existing 2D post render anti-noiser that takes the 3D mesh and uses the polygonals to recognize the edges to be denoised....
that way you can even selectively denoise areas at post render by clicking an option at each shader.....
Any anti-noise feature to be implemented soon?
Moderator: juanjgon
- mstewart152
- Posts: 107
- Joined: Tue Jun 17, 2014 7:01 pm
Adaptive Sampling is all ready in a test version for Cinema 4D, I've used it myself, so I expect to see it in Lightwave shortly. 
