Any anti-noise feature to be implemented soon?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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asher
Licensed Customer
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

Any anti-noise feature to be implemented soon?

I thought that even if not possible at shader level, perhaps licensing an existing 2D post render anti-noiser that takes the 3D mesh and uses the polygonals to recognize the edges to be denoised....
that way you can even selectively denoise areas at post render by clicking an option at each shader.....
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mojave
OctaneRender Team
Posts: 1338
Joined: Sun Feb 08, 2015 10:35 pm

Both adaptive sampling and full compatibility with Altus are on their way so keep posted to updates on the forum.
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Any idea when? AS has been just round the corner for some time now.
mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

Adaptive Sampling is all ready in a test version for Cinema 4D, I've used it myself, so I expect to see it in Lightwave shortly. :)
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, the new LW plugin build with all the new 3.06 features will be ready in few days, probably early next week to wait for a new Octane 3.06 release that should have some minor issues fixed.

Thanks,
-Juanjo
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