Image Name/Path Feed Node or Retransformate Node

Sub forum for feature requests etc
Post Reply
sinesium
Licensed Customer
Posts: 50
Joined: Thu Aug 13, 2015 8:11 am

Hi, JimStar !
I would like to ask if is there a possibility to add some nodes:

1) Image Name/Path Feed Node - node that feeds connected Image Texture/Float Nodes with the texture Path/Name ?
2) Retransformate node - node that takes as input Image Texture/Float Node output and making a transformation ( Scale/Trans/Rot) and sets to its output this texture with changed transformation ?

Why do I need that ?
When you did that groups of nodes work ( can be feeded by exGroup input ) it gives me possibility to make own shader created as a group of nodes.

In many cases I can use (1) single image texture and make from it by node calculation additional maps as: bump, spec, etc.
If I had an Image Name feeder I could feed my texture nodes from one place.
Second case (2) is when I use a single texture ( as a wood for the tiled floor ) and by masking and transforming I crate own nice looking planked wood floor.
But here I need a post-texture retrasnformate node to change transformation for every masked part.

Both nodes could be very useful in the case that is shown on the attached screen capture of material ( that simulates wooden planks based on one plain wood texture).
I could enclose all it into one group and all those first three texture nodes I could feed form external Name Feeder.
And with Retransformate node I could replace all those three Image texture nodes by one Image Texture Node and still could make separate transformation for every forked line that goes from that node.

Sorry for my bad English. I hope that you understand what I mean.

Thanks you for your time!
Best Regards
Tomek
Attachments
Schowek-1.jpg
Be patient for me, please. I am new here.
Post Reply

Return to “User Requests”