Industrial Infographic
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Infographic for a company of industrial valves and fluid control.
Last edited by unsergio on Thu Aug 29, 2019 12:08 pm, edited 1 time in total.
Win10x64Pro || C4D || i7 2600k || 32GB DDR3 || 1x MSI Twin Frozr II 1GB (Display) + 1x EVGA 780Ti 3GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Very nicely done!!!
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Great work!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Nice image!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Would have taken a lifetime if I did it 
Outstanding and beauftiful coloring.

Outstanding and beauftiful coloring.
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Incredible! Dang, I could stare at this for hours...
Is it me, or do the vehicles look like they are scaled up about 40-50%? If you look at the main building with cars parked in front and two box trucks close by, they really do appear larger than what seems like 100% scale would be... appear 16-20 feet tall, or more... Maybe intentional?
Is it me, or do the vehicles look like they are scaled up about 40-50%? If you look at the main building with cars parked in front and two box trucks close by, they really do appear larger than what seems like 100% scale would be... appear 16-20 feet tall, or more... Maybe intentional?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
@Frank you are right. This was intentional as the idea behind was to simulate a sort of maquette.
@Hutton Basically all models in scene are low poly (tree leaves are just planes) except vehicles and nearby mountains, which were sculpted a bit.
All the materials are procedural, I abused largely of mix material, dirt node and noises, specially in ground and mountains.
Water was just planes with noise and a little of Hot4d for the closer parts like the river.
For the illumination I used a HDR image mixed with a Sun light.
The sky background was just painted in post.
*Finally the client liked it so much that he ask me to render a 11x8m image (thanks tiled camera), so I was very happy to have invested heavily in the optimization of the scene
@Hutton Basically all models in scene are low poly (tree leaves are just planes) except vehicles and nearby mountains, which were sculpted a bit.
All the materials are procedural, I abused largely of mix material, dirt node and noises, specially in ground and mountains.
Water was just planes with noise and a little of Hot4d for the closer parts like the river.
For the illumination I used a HDR image mixed with a Sun light.
The sky background was just painted in post.
*Finally the client liked it so much that he ask me to render a 11x8m image (thanks tiled camera), so I was very happy to have invested heavily in the optimization of the scene

Win10x64Pro || C4D || i7 2600k || 32GB DDR3 || 1x MSI Twin Frozr II 1GB (Display) + 1x EVGA 780Ti 3GB