Specular LIght

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Hi All

Does anyone know how I can setup a light that only acts as a specular light and not diffuse?
Also is there a way to to make the lights only affect one surface?

Thanks
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glimpse
Licensed Customer
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Joined: Wed Jan 26, 2011 2:17 pm
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Hi there =) as far as I know, there are now way to make such cheats in OctaneRender (& all of that because to it's unbiased nature).

probably the workaround would be to render two times with different shader settings + split outcome into passes =) that's where You can get flexibility, but then at double render time, so it depends what You do & if that is worth the effort.
gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Thanks for your reply, yeah I will have to composite if Octane can't do it out of the box at this point.
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

Does disabling “cast emission” on the emitter have the right effect?

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Roeland
gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

roeland wrote:Does disabling “cast emission” on the emitter have the right effect?

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Roeland
I swapped out my Light and replaced with an emitting object and then did what you said and turned off cast illumination. Worked perfectly thanks :)
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