there is an option for "ignore when rendering" in each parameter in Maya but Octane doesn't seems to honor this checkbox!
This would be pretty helpful for temporarily turning of parameters when rendering instead of having to zero them out or delete the connection. Both of those methods are pretty user error prone....deleting connection can lead to lost texture node if you clear your graph-- zeroing out has potential for user forgetting what value they had previously set, should they ever want to turn it back on.
Hopefully this is a simple update!
honor the "Ignore when Rendering" for materials checkbox
Moderator: JimStar
- itsallgoode9
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Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
Agree, this should be already supported by the Octane plugin, this is a basic Maya feature...
Adding some details for JimStar:
In the UI, this is accessible in the attribute editor, in the contextual menu when right clicking on the name of a connected attribute:
On the technical side, this mean supporting the '−connectionState' of an attribute connection...
For example, to temporary disable all Octane displacement in a scene (if it was supported) :
Adding some details for JimStar:
In the UI, this is accessible in the attribute editor, in the contextual menu when right clicking on the name of a connected attribute:
On the technical side, this mean supporting the '−connectionState' of an attribute connection...
For example, to temporary disable all Octane displacement in a scene (if it was supported) :
Code: Select all
string $materials[] = `ls -materials`;
for ( $mat in $materials )
shadingConnection -e -connectionState 0 ( $mat + ".outDisp" );
Pascal ANDRE