Displacement Still showing polygons through

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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maparr07
Licensed Customer
Posts: 4
Joined: Wed Apr 08, 2015 3:38 am

I'm using a megascan 8k x 8k on a sphere that has been unwrapped and has 200 polygons. I'm still getting the polygons bleeding through for some reason. The octane displacement node is on 4k. I'm not sure whats going on here.

side question does it really have to be UV unwrapped?
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01-18-17_0000.jpg
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi maparr07,
do you have different mapping between displacement and other textures?
If yes, try to use always the same unvrapped uvs for all the maps.
ciao beppe
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