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Hi all
My new image modeled and textured in modo.The subject is a diver.
I used bake textures method (diffuse-reflect/specular and bump) to preserve the GPU Ram. Color correction in PS.
CeC are welcome.
By macironelix at 2010-08-13
Great work! love the retro look of the diver and the overall scene... nice textures!!
however find that the ground stone texture has a strange look... and probably if the diver has stranded as it looks like, the metal part would have some scratches or salt on it... would like to see some seaweed, or some marine animals, some small seashells or so, that have gotten there with the tides or waves...
But I like it anyway!
Linux Ubuntu 10.04, Kernel 2.6.32-24, Gnome 2.30.2, X Server 7.3
CoreDuoE7400 2.8GHz, Cuda 3.00, 256.44, GeForce GTX260, 8GB Ram
Thanks for the comments guys.
@efioramonti :
The scene was a little more complex, but my gpu is in trouble with one gig of ram.
I could not open the obj file exported from modo.I had to resize,
too big. I had to use only diffuse channel. Others would have quit octane.
The one thing that really stands out to me is the chain.
The diver looks worn and is on the ground so a perfectly clean/smooth chain really takes away from the image.
I dont think you'd have to go nuts texturing it just dirty it up a bit to blend it in more.