image texture problems c4d plugin
I've been having problems with using image sequences in the image texture node. The sequences are running fine in the vanilla c4d materials but seem to not work properly in the octane materials. I've found that sometimes it works and sometimes it glitches out between 3 or so frames. I'm pretty sure this is a bug but would like to know how other people work with this? (running 3.03.3 at the moment).
win 10 64, i7 6900k, 1080+1070, 32gb
It should work fine on latest versions. Can you explain the details or put some sample scenes how and where could you produce this issue?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's a weird one, for a while it was working while i had the object selected.
This is an object from my project, the animated textures are in the opacity channel of the neon material.
https://www.dropbox.com/sh/408s7tvsjc1u ... 3n3Ma?dl=0
This is an object from my project, the animated textures are in the opacity channel of the neon material.
https://www.dropbox.com/sh/408s7tvsjc1u ... 3n3Ma?dl=0
win 10 64, i7 6900k, 1080+1070, 32gb
Here material stacking is activated because second has opacity texture. So you get a mixed material result on "Cylinder" object. Remove first material. Also you set animation ranges in imagetexture. It will check sequences in this case.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw